> For the complete documentation index, see [llms.txt](https://streamerinu.gitbook.io/streamer-inu-whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://streamerinu.gitbook.io/streamer-inu-whitepaper/market-problems-and-analysis/market-analysis.md).

# Market Analysis

Here are some numbers from our market research from 2020 - 2022

1. <mark style="color:purple;">**Crypto:**</mark>&#x20;
   * Total User Increase: 300 Million <mark style="color:green;">(%120 increase)</mark>
   * Business That Accept Crypto Worldwide: 18,000 New Businesses <mark style="color:green;">(%310 increase)</mark>
   * Age Groups: 59% Under Age Of 34 (Millennials & GenZ)<br>
2. <mark style="color:purple;">**Crypto-Gaming:**</mark>&#x20;
   * Total Users: 42,000,000 Gamers
   * Revenue: $321,000,000&#x20;
   * Age Group: 81% Under Age Of 38 (Millennials & GenZ)<br>
3. <mark style="color:purple;">**Twitch Streamers:**</mark>&#x20;
   * Total Streamers: 11,200,000 Monthly Active Streamers <mark style="color:green;">(%205 increase)</mark>
   * Total Viewers: 150,000,000 Weekly Active Viewers <mark style="color:green;">(%184 increase)</mark>
   * Streamers That Earn <mark style="color:red;">Under</mark> The Minimum Wage:  <mark style="color:red;">10,890,000</mark>
   * Age Groups: 73% Under Age Of 34 (Millennials & GenZ)
4. <mark style="color:purple;">**E-Sports:**</mark>&#x20;
   * Total Players: 3,240,000,000,000 Worldwide.
   * Revenue: $1,008,000,000,000
5. <mark style="color:purple;">**Entertainment:**</mark>&#x20;
   * Cinema Revenue Lost: <mark style="color:red;">$32,000,000,000</mark>
   * America's Got Talent Viewers: <mark style="color:red;">13,780,000 Lost Viewers</mark>
   * Online Streaming Platforms Revenue: $34,000,000,000 <mark style="color:green;">(%39 increase)</mark>
